// technical writing

Devlog &
Articles

Deep dives into game architecture, AI systems, and lessons from shipping commercial titles across multiple platforms.

#unity#architecture#game-dev

How I built a deterministic replay system for a crypto game in Unity

A deep dive into building provably fair race replays using deterministic physics and seed-based simulation — and why determinism is harder than it sounds.

Coming soon
#ue5#ai#metahuman#convai

From Unity to UE5 MetaHumans: integrating Convai for AI-driven NPCs

Lessons learned from wiring up Convai's conversational AI API into MetaHuman characters in a life sim RPG — from prompt engineering to latency problems.

Coming soon
#ue5#llm#ai#llama.cpp

Running a local LLM inside Unreal Engine 5: lessons learned

How we integrated llama.cpp into a commercial UE5 project for offline NPC dialogue generation — the setup, the gotchas, and the surprisingly good results.

Coming soon
#unity#ai#architecture#c#

Behavior Trees from scratch in C# — no plugins needed

A complete walkthrough of building a flexible, extensible behavior tree framework in pure C# with runtime visualization. No third-party BT library required.

Coming soon